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Old Aug 24, 2008, 08:25 PM // 20:25   #1
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Default Enraged Smash Spam

So, we all know the current meta hammer builds for warriors. These are:
[build=Backbreaker Warrior;OQASE5JTmFgFViMFAA8VGWCAA]
[build=Devastating Hammer Warrior;OQASE5JPjFwyShpAA4rGWBA]
[build=Earth Shaker Warrior;OQASE5JPiFwyShpAA4rGWBA]
[build=Magehunter's Smash Warrior;OQASE5JPhawyShpAA4rGWBA]
But sometimes we all get bored of the same builds, "gimmicks" "cookie cutters" and then; we decide to play with some other skills. I decided to give [[Enraged Smash] a try. According to guild wiki we need 12 or more points into Hammer mastery to achieve maximum damage with 4 more adrenaline skills. Good examples are [["Watch Yourself],[[Rush],[[Flail], etc. Low adrenaline skills is the the key. But what about knockdowns? Warriors is all about "knock,knock,knock" and "big domage", frontliners. So I decided to play with [[Shock]. Shock is the only unconditional knockdown on this build. I thought of [[Counter Blow] but the conditional knockdown won't fit it. [[Bull's Strike] and [[Protector's Strike] are over there as variants to mete more punishing damage. We can't afford to lose all adrenaline, so [[Hammer Bash] is discarded. Now we need an IAS, such as [[Flail] and an IMS, [[Rush] will do. Let's not forget about [[Crushing Blow] and lastly our last two skill slots will be filled with [[Lion's Comfort] and [["For Great Justice].

So our bar will look like this:
[build prof=W/E name="Enraged Smash Warrior" HammerMastery=11+1+1 str=12+1 air=6][Enraged Smash][Shock][Crushing Blow][Protector's Strike][Flail][Rush][Lion's Comfort]["For Great Justice"][/build]

I am currently testing this on competitive missions. What should I drop for Res Signet on real PVP situations? Should I drop Shock and add Res Signet and rely on Bull's Strike as my only conditional knockdown? Should I get the fourth adrenaline skill to achieve maximum damage? Discuss please.


Edit:Fixed Attributes.

Last edited by IllusiveMind; Aug 24, 2008 at 08:52 PM // 20:52..
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Old Aug 24, 2008, 08:36 PM // 20:36   #2
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Quote:
Originally Posted by IllusiveMind
But sometimes we all get bored of the same builds, "gimmicks"
those hammer builds aren't gimmicks

also, needs one moar adrenal skill and 12 hammer mastery. maybe the bonus domage wont get higher with 14 hammer but your hammers base domage will
oh and bulls strike. this build needs moar. take out protectors strike for it

Last edited by Rhamia Darigaz; Aug 24, 2008 at 08:41 PM // 20:41..
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Old Aug 24, 2008, 08:52 PM // 20:52   #3
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Quote:
Originally Posted by Rhamia Darigaz
those hammer builds aren't gimmicks

also, needs one moar adrenal skill and 12 hammer mastery. maybe the bonus domage wont get higher with 14 hammer but your hammers base domage will
oh and bulls strike. this build needs moar. take out protectors strike for it
he didnt include runes in his 12-11-6 attrib spread
tho still...14hammer > 14 strength

and i think the skill description is worded bad
but i think [enraged smash] counts as one of the fully charged adren skill
similar to [enraged lunge]
so he only needs 3 other adren skills

but i could be wrong
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Old Aug 24, 2008, 08:55 PM // 20:55   #4
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Quote:
Originally Posted by snaek
he didnt include runes in his 12-11-6 attrib spread
tho still...14hammer > 14 strength

and i think the skill description is worded bad
but i think [enraged smash] counts as one of the fully charged adren skill
similar to [enraged lunge]
so he only needs 3 other adren skills

but i could be wrong
Nope, Enraged Smash doesn't count.
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Old Aug 24, 2008, 08:55 PM // 20:55   #5
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Quote:
Originally Posted by snaek
he didnt include runes in his 12-11-6 attrib spread
tho still...14hammer > 14 strength

and i think the skill description is worded bad
but i think [enraged smash] counts as one of the fully charged adren skill
similar to [enraged lunge]
so he only needs 3 other adren skills

but i could be wrong
i know he didnt include runes. but 14 hammer > 13 hammer.
enraged smash's skill description is fine. check the wikis or test it in game.
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Old Aug 24, 2008, 09:27 PM // 21:27   #6
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Lack of Bull's Strike and Shock can't be used on every spike, because of the exhaustion.
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Old Aug 25, 2008, 01:52 AM // 01:52   #7
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Quote:
Originally Posted by IllusiveMind

So our bar will look like this:
[build prof=W/E name="Enraged Smash Warrior" HammerMastery=11+1+1 str=12+1 air=6][Enraged Smash][Shock][Crushing Blow][Protector's Strike][Flail][Rush][Lion's Comfort]["For Great Justice"][/build]


[[Protector's Strike] < [[Bull's Strike], but it's been said. If you're going to drop [[Hammer Bash], why not swap out [[Crushing Blow] for [[Pulverizing Smash]?
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Old Aug 25, 2008, 02:27 AM // 02:27   #8
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Quote:
Originally Posted by Bobby2
[[Protector's Strike] < [[Bull's Strike], but it's been said. If you're going to drop [[Hammer Bash], why not swap out [[Crushing Blow] for [[Pulverizing Smash]?

I replaced Protector's Strike. I have to unlock Pulverizing Smash, but, given the fact that both Flail and Pulverizing are adrenaline based, I won't be able to activate both skills at the same...no biggie. But yeah, thanks for pointing it out Bobby.
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Old Aug 29, 2008, 08:49 PM // 20:49   #9
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i'd drop protecters strike for bulls.
Drop FGJ for rez sig
and maybe spec a few into earth and bring grasping a bad but funny idea that just hit me.
[Enraged Smash][lion's comfort][flail][rush][FGJ][bull's strike][grasping earth][resurrection signet]
14 hammer
13 strength
[Enraged Smash][lion's comfort][flail][rush][FGJ][bull's strike][conjure flame][resurrection signet]

10 fire
9 strength
14 hammer

just for pve or RA bordome
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Old Aug 30, 2008, 12:39 AM // 00:39   #10
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Would [brawling headbutt] be a better option than [shock]? It gives you another adrenal skill to fuel E-Smash.
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Old Aug 30, 2008, 03:58 AM // 03:58   #11
Will Bull's Strike for $!
 
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Quote:
Originally Posted by FyrFytr998
Would [Brawling Headbutt] be a better option than [Shock]? It gives you another adrenal skill to fuel E-Smash.
Only for PvE, won't work in PvP.
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